We’re going to try to be objective here.

We know we’re being fair and we know that Assassin’s Quest and Assassin’s Brotherhood are two of the most successful and influential RPGs of all time, but there’s a point where the franchise stops being successful.

Its been a long time since the series has been on the best of form and its been a while since the franchise has been a mainstream hit. 

There have been several times over the years when Assassin’s Origins did hit the best place it could. 

In 2008, Ubisoft got off to a promising start with the first installment of the series, and in 2009, they got off on a much better note with Assassin’s Rogue. 

This series has continued to expand, with a few spinoffs, but its not always easy to see where it’s headed. 

One of the few titles that is currently in the running to make the leap to the next generation is the next entry in the series from Ubisoft, Assassin’s Oath. 

The game is based on the critically acclaimed series, but has been reworked in an attempt to make it more accessible. 

It will be available on the PlayStation 4 and Xbox One this fall, and you can pick up an Xbox One version of the game for $19.99 on November 9th. 

We had the opportunity to sit down with lead designer and producer Sam Harvey-Ellery to find out more about the upcoming entry. 

Q: What can you tell us about the next installment in the Assassin’s franchise? 

A: This is a very interesting story.

It’s not an Assassin’s Origin or an Assassin Brotherhood, but rather a story set during the Age of Strife.

There is a conflict between the Assassins who have been fighting to protect the Assassin Order since the first game, and the Templars, who are trying to take over the Assassin world.

So we’ve been taking a look at the conflict in that era, and looking at the ways in which that conflict has changed. 

When we started this series, we felt like we were on a collision course with history, with history as we know it, and our understanding of what that meant for the world.

And so the idea of a time in the future when the Templar is running around and the Assassins are being hunted by the Templers, is something we wanted to explore.

And this was a really fun opportunity to try and capture that feeling of that, and also to explore the possibility that the Assassins have been wiped out by the Templar Order, that the world has been completely wiped out. 

So we wanted a story that was more contemporary, and more grounded, and a story about what that means. 

How has the development of the next iteration of the Assassin franchise gone so far? 

It’s been an interesting development for us.

We’ve been doing things in an almost obsessive fashion for a number of years.

We started to do things with the next Assassin, the game itself, in 2012.

It was sort of a culmination of what we’ve done in previous Assassin’s titles.

So it was a great challenge to really do something with the character and the world of Assassin’s World. 

What are the key differences between the next version of Assassin, Assassin Origins, and previous Assassin games? 

The first Assassin was set in the Middle Ages, and we took that as a starting point. 

But in the second game, we took it to a very different place.

We wanted to do a world that was much more modern, and to do that, we wanted our characters to have been raised by a different family.

So our main character, Connor, had been raised in a family where they were very much the exception rather than the rule.

He’s been raised and educated by an old man in a small town, but Connor is raised by the same woman, who’s also his mother. 

Our game is going to be set in a very modern setting, but we also wanted to have a lot of our characters being raised by young women. 

For example, Connor’s mother is a schoolteacher, so Connor will grow up in a classroom filled with very young girls. 

And Connor’s father is an engineer, so he’ll be in the lab working on robots. 

All of these things are very modern, but it’s not really a typical modern setting. 

Are there any other differences between previous Assassin titles? 

Yeah, we’ve tried to keep things as authentic as we can. 

I think we’ve succeeded.

We have a really strong cast, and I think the world is really, really well-realized.

I think that’s a really good combination for a series that’s about the Assassin. 

Where does the future of Assassin Origins lie? 

We’re going into development on Assassin’s Assassin’s Unity right now.

We are working on a third installment, and that’s what we’re aiming for, which is to bring it back into the mix with the other two games